Company Name: Plunder Design
Do I Recommend Plunder Design?
The simple answer is that you could make money with Plunder Design but I don’t recommend the company. The jewelry industry is highly competitive already and Plunder Design requires members to hit unrealistic monthly sales targets. I recommend affiliate marketing as an alternative. That technique doesn’t have the same targets to hit and allows you to tailor the approach to your own needs.
What Products Does Plunder Design Sell?
Plunder Design is basically a jewelry company, like many others. They promote themselves as offering ‘vintage and unique designs’. And indeed, the styles used for many pieces are somewhat interesting. If nothing else, they do stand out.
The main types of products are roughly what you would expect from a jewelry company. These include earrings, necklaces, pendants and bracelets.
Some of them do seem fairly appealing, although that’s not the case for every piece. As with any jewelry company, some people will probably love the pieces, while others simply won’t. I wasn’t personally impressed but that doesn’t mean too much.
Even so, there are some appealing things. One is the price. The pieces are all reasonably priced. For example, many of the necklaces are less than $30, while bracelets are around the $15 to $20 mark.
This can work well. The prices are low enough that people would be more willing to buy. In contrast, customers often hesitate when jewelry is $50 or more a piece. Many of the other jewelry MLMs charge an average of somewhere around $80 per necklace. The price difference does make Plunder Design stand out.
There is also a decent selection. For example, I saw close more than 60 different bracelets and just as many necklaces, all varying in price. The exact range is likely to change over time as well, which should increase the chances of consistent sales.
Beyond the conventional jewelry, there are also items that can be customized in some way. The customization seems to be mostly an image and some written text – so it’s not amazing. Still, it might be enough for some customers and makes the company seem a little more unusual.
The Jewelry Industry And Income
When we get down to it, Plunder Design has some interesting characteristics but there’s nothing especially unique. After all, jewelry companies are all competing against each other, so most do aim to have their own specific styles and approaches.
Even the customization aspect here isn’t that exciting. If you wanted customized jewelry, you’d be better off with a company like Magnabilities, which specializes in this area.
The only real advantages are the lower prices and the wider selection. Both aspects are good – but many local and online stores offer something similar. So, is this enough?
On the plus side, jewelry is considered an evergreen field. This means there are always sales to be made. Indeed, there are many ways to make money with jewelry, regardless of whether you’re making jewelry yourself or selling someone else’s products.
As with the fashion field, jewelry isn’t a consumable product. But, that doesn’t really matter. Instead, people tend to buy more jewelry even when they already have pieces, partly because they want new styles. Jewelry can make people feel good as well, which helps to promote sales.
The evergreen nature alone should mean that you get some interest, especially early on. And the pieces from Plunder Design are at least affordable. Even so, you should consider your audience and competition.
If nothing else, think about whether the designs are likely to sell among the people that you interact with personally. The right audience could easily get passionate about the products and buy them regularly. But, you would struggle with sales if most people you know simply aren’t interested in jewelry or in this particular style.
Is Plunder Design A Good Business Opportunity?
From a product perspective yes, Plunder Design is appealing. Their selection may not be the most unique but their items are reasonably priced and would be appealing enough. But, that’s only half the story.
At the base level, you earn 20% commission. This means you get 20% income for every product you sell directly. This is pretty average for MLMs. I’ve certainly seen ones that offer more, such as 30% per sale. But, there are also others that provide less. 20% is also higher than you’d earn per sale through affiliate marketing (although affiliate marketing has some extra advantages).
20% is just the first tier, so you can increase the amount you earn. Like many companies, Plunder Design offers a rank-based income system. As you move up through the ranks, your commission increases, as does your chance to earn from your team. For the base commission, the progression looks like this:
- Savvy Consultant (initial rank): 20%
- Posh Consultant: 25%
- Moxie Consultant: 25%
- Stellar Consultant (and beyond): 30%
There is also a Super Retail Bonus, if you hit $1,200 sales within a calendar month. This bonus ranges from 2% to 6% and depends on your rank again. In this case, you have to get into the highest ranks to get the full bonus.
These two aspects are the main ways to earn from sales. Everything else depends on your team.
With Plunder Design, the ranks fall into two categories: Team Building and Leadership. Each category has four individual ranks. The bonuses that you earn from the Team Building ranks look like this:
The entries Level 1, Level 2 and Level 3 refer to levels in your downline. Here, anyone you directly recruit is your Level 1. Anyone they then recruit is Level 2 and that pattern continues.
With Plunder Design, you can start earning from this team at the second rank and you get 5% from Level 1. That’s 5% of the sales and purchases made by anyone you recruit. Once you progress up a rank, you’re then earning 4% from Level 2 as well.
The potential is easy to see. If the people that you recruit are successful, you could easily earn a decent amount of income from their sales. And, this is only the first four ranks. If you get into the latter ranks, the bonuses become much more dramatic still.
I did cut out the Team Building ranks in the image above, just to make it readable. But, you can see how many more opportunities for income there are. It’s not clear what generations are in this context but the basic idea is just more potential to make money.
This type of idea is why people get so excited about MLMs. On paper, it simply looks amazing. Imagine being in these higher ranks with a team of 20 people or more. You could theoretically earn a large amount. What about a team of 50, or 100?
But, of course, there’s a catch. Only a fraction of MLM members ever hit those levels.
One reason is the ranks system. Most of the bonuses come from the higher ranks. But, each new rank comes with more requirements. For the first four ranks, the requirements look like this:
Not too bad, right? But, you do have to sell $400 worth of jewelry one month out of every three to stay active. You also need to hit $2,500 and then $5,000 in sales across your entire team each month. That’s a lot of jewelry to sell – especially if some of your team members are targeting the same audience.
You also need an increasing number of active members. So, if anyone drops out, you’d have to quickly find a replacement to avoid losing your income stream.
On the plus side, the Posh Consultant rank is easy to hit. This one does let you earn from your first level and gives you 25% commission. If you just wanted to earn a little, you could potentially stop there. But, you’d still have to hit the $400 in sales at least one month out of every three. That goal may simply not be realistic in many situations.
And remember, these are the lower four ranks. The income potential wasn’t all that high for these ranks. To really find success, you’d have to get into those higher ranks. Those requirements look like this:
Simply put, it’s difficult. Your team has to make a large number of sales every single month. You’re not selling a consumable product either – all of the items are jewelry. The industry might be evergreen but there’s only so much jewelry people can buy before they get sick of it.
In the real world, sales are seasonal. You’ll find that your ability to make sales changes too, especially if life gets in the way. These aspects would make it difficult to hit the requirements every month.
You would have to continually find new people to sell to and to recruit. Anyone in your team would need to do the same. As your team gets larger, this actually becomes more difficult. The same happens if Plunder Design itself gets more popular. After all, you’d struggle to make sales if there were multiple other distributors in the same physical area.
Chances Of Being Successful
There are key advantages to Plunder Design, including the products and some aspects of the compensation plan. Even so, the odds of success in an MLM are never amazing. Instead, most distributors will make relatively little income and many won’t progress past the first rank or two.
One reason is simply the overall style. To be successful, you need to recruit others and ensure they make money as well. The problem is, most people can’t do this. Many of them simply won’t be able to sell or recruit. If they do, they may not get far.
You’re even likely to find your own sales decline over time. After all, there is substantial competition for jewelry. You might make sales early on when people are excited about the products and the concept. But, as time wears on, this excitement tends to decrease and sales do as well.
Finally, the model works against you. The whole idea is to recruit others. Yet, every person you recruit ends up competing against you to some degree. Many will even be promoting to the same audience. This makes it difficult to create a large and sustainable team. It can be done, of course. But, you need a wide audience and excellent sales skills.
The company’s Income Disclosure Statement makes this pattern clear too. Plunder Design states that in 2016, 24% of stylists didn’t earn anything at all. In total, less than 12% earned more than $1,000 for that same year.
Let me put that in context. Around 88% of all distributors earned less than $1,000 total. That’s a little under $85 per month. Not much money for the amount of work you have to put in.
The same statement says that the average annual expenses were $1,074.40. That’s more than the average for 88% of distributors. Plunder Design also mentions that the expenses can be anywhere from ‘several hundred or thousand dollars annually’. That suggests several thousand dollars for some people. Ouch!
These are averages and they don’t track any product reselling that a distributor does. So, it’s possible that some distributors earn more than the numbers suggest. Likewise, some people will make much more than the averages suggest, while others will make much less. Even then, it’s clear that the vast majority of members earn very little and may even be running at a loss. That’s not a good sign for a business you want to get involved in.
And remember, it isn’t enough for you to beat those odds. If you want your team members to stick around, they’ll need to be making money as well. Based on these numbers, that just doesn’t seem likely.
Plunder Design has some interesting aspects. But, there isn’t enough to make it stand out and the odds of success are low.
Still Selling Junk To Your Friends?
What is this - the 1950's selling Tupperware? Gimme a break. It's 2019. If you want to build a business, you NEED to be online or your business will be dead in less than 10 years.
Plus, those MLM parties boring as hell, and you know it. Nobody wants to buy that overpriced junk. Sorry to be so straightforward, but I really want to see you succeed.
You can start an affiliate website, you can promote ANY products you want from ANY company, so why are you selling such a limited range of products? Affiliate commissions range from 5% to 75%, and include Amazon products, digital products, and recurring services.
Last year I generated multiple six figures with my affiliate sites, and I can show you how to make them using the same templates. You get to promte whatever you want of course, and YOU keep all the profits (no upline!).