Mobile phones are becoming the new playground for cryptocurrencies. Now, a MMORPG game is coming to Android users, with the added bonus of ERC-20 token trading, courtesy of the Lordmancer II ICO.
Until now, it is just Electroneum that has turned to mobile phone mining, with very little success in launching its app and starting actual mining. But Lordmancer II may put small crypto gains in anyone's pocket.
Table of Contents
What is Lordmancer II
- Lordmancer II
- White Paper
- Country of origin: Russia
- Ticker: LC
- ICO Dates: 7 November-20 December
- Hard Cap: Approx. $35 million
- Funds raised: 1339 ETH, Ongoing
- Industry: Gaming
- Funds accepted: Ethereum
- My Rating: 2/5
Lordmancer II Social Media
Lordmancer II Overview
The Lordmancer ICO is the second stage of fundraising, following a short pre-ICO stage in August, which only raised around 334 ETH. The ICO is comparatively small and is a reflection of the Russian gaming sector getting to add the blockchain for additional utility and in-game payments. The ICO would sell a maximum of 15 million LC tokens.
The game of Lordmancer II resembles Clash of Clans, and is a multi-player strategy allowing for in-game purchases of digital items.
The Lordmancer II Team
The Lordmancer project was founded by Andrey Telitsyn, an experienced developer and team leader, along with Ilya Mikhov, an entrepreneur in the telecoms and tech sector. The company has a full stack team of front-end developers, animators, designers, as well as back-end talent, and the proof is the ready product, the Lordmancer Android game, which is already downloaded in Russia.
The team already has a clear road map of adding in-game land purchases, new races and launches to new regions- South America and Eastern Europe. An iOS launch is also planned, and a global launch is expected in the second quarter of 2018.
About Lordmancer II Lord Coin (LC) Token
What is known at the moment is that the LordCoin would be an ERC-20 token, and those are not generally mined- so the in-game environment may have a different mechanism for securing or staking more tokens. But the team's idea is that players would buy LC through an exchange, thus creating demand and driving up its value.
The Lordmancer team explained the scheme to the Bitcointalk forum:
“In general we don’t see Lordmancer II as a tool for earning money for living. The amount of cryptocurrency that a player can mine will depend only on the market price of Lord Coin. We will make all effort to find the best balance between exciting gameplay and the opportunities to make money while playing.”
But there is more to the usage of the token: the main idea behind the MMORPG game would be that besides the ICO, every in-game purchase would send Ethereum back to the game's owners. Every time a token is spent, half of it would burn, and half would be converted to Ethereum and set in a fund for the company. The burning of tokens also means there would be new issues once the tokens run low. The new issues of tokens are unknown for now.
Investing in Lordmancer II: The Pros
The Lordmancer II game is in soft launch in Russia right now, and is almost ready to ship in its final form. So there would be no waiting period before the LC token becomes usable. The other appealing idea of this ICO is the personal engagement of more people with cryptocurrencies.
The project is also not too greedy when it comes to selling tokens, but it has already accumulated more than $1 million in ETH, hoping to pull in more.
Fortunately, in the gaming world, the sky is the limit for adoption and popularity, and Lordmancer II has a clear idea for evolving the game and launching it worldwide. The fact that this token has a very clear, and very niche market is a good sign. This token is not trying to “save the world through blockchain”, as many projects claim to do.
Also, some online games have a long history of having in-game currency that could be earned, and that currency being sold on the open market. Trading and using currency in a game is not unheard of.
The Risk of Lordmancer II
The ICO has sold just around 32% of the tokens two days ahead of the final day, and no one knows what would happen to the rest of the tokens. While players may find a way to buy more LC in the future, when the game picks up, the LC token may become an underdog, as well as the game.
The game itself competes in a rather saturated marketplace, with many similar offers in the realms of sword-and-sorcery MMORPG. And using an Ethereum-based token may actually prove too difficult or off-putting to new users, where centralized game tokens may work faster.
The other risk of Lordmancer II is in the community- so far, the game relies on usage in Russia and Eastern Europe, and the project may forever remain a regional curiosity, locked among other Russian ICO startups with a very different profile to the digital assets of the US or Asian markets.
Final Thoughts on Lordmancer II
Lordmancer II resembles quite a bit the serial fundraisings at the Kickico page, another Russian project that has promised a lot and delivered just a few gaming projects. It is best to avoid this ICO if you know nothing about the gaming world in Russia, or if you don't find the industry appealing. The token itself may not be a good store of value.
So beyond teaching newcomers about tokens, the ICO has very little utility for investors, beyond a quick post-ICO flip, or holding in the hope of hitting better prices.
The Russian ICO sector is promising, and yet much riskier compared to other regions and projects. While Russian developer talent is solid, the marketing may be different, and the token may launch in a market with a much lower disposable income. So while Korean investors can afford to buy up new digital assets for speculation, the LC may be met with a skeptical eye by Russian gamers.
The other worrying thing about the game is that the whole project is basically a grab for ETH coins, possibly a more valuable asset compared to in-game tokens.
Therefore, My Rating for this project is a 2/5, for an attempt to engage a mainstream audience with crypto tokens. The sale of a token with little utility and little chance to store value is increasing the risk for this project- but a small exposure to the Russian gaming world is not totally out of the question for those who want a variety of digital assets.